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- on mouseDown
- sound stop 1
- sound stop 2
- puppetSound("click2")
- set the castNum of sprite the clickOn to 1 + the castNum of sprite the clickOn
- repeat while the mouseDown
- updateStage()
- end repeat
- updateStage()
- if the soundBusy of 1 then
- repeat while the soundBusy of 1
- end repeat
- end if
- puppetSound(0)
- unLoadCast(1, "Juithe Bar")
- preLoadCast("s1", "harder")
- go("levels")
- end
-